Sculpting in ZBrush

Non-wobbly shapes and sculpts while maintaining solid resolution

Option 1: Sculptris Pro

Sculptris Pro will allow you to literally add more topology wherever you sculpt on, so you can maintain the lower resolution on specific parts of the mesh, and get really high resolution on other specific parts of the mesh, like corners and sharp edges

Option 2: Brushes

Use trim dynamic brush and/or hPolish brushto trim/polish lumps down, and/or directional smooth brush or smooth strong brush to smooth it further

Option 3: Separation

Separate areas that need a lot of high detail instead of having them lumped in with parts that need lower resolution. This is more economical than Sculptris Pro, and if the parts need to be combined later, they can be recombined when retopologizing, or with union, or dynamesh

Option 4: Who Cares?

You might be pixel pushing


Backside Masking: Prevent Sculpting on Both Sides of a Thin Mesh


Shoelaces


Hair